This is the news page from the old web site and is no longer being actively maintained. Expect broken links. For current news about the rogue clone project, visit the news section of the new web site.
17 June 2003
I have a collaborator now, and he has ambitiously added color and
character graphics so that DOS Rogue Clone can be made to look like
IBM PC Rogue. We will be moving to
SourceForge shortly, and
will then release a new version.
23 April 2003
After receiving a couple of requests for the DOS Rogue Clone
source
code, I've decided to make it available for download. It compiles with
Watcom C version 7.0.
4 January 2003
It seems that the Windows XP console itself was causing rogue to run so slowly
for me last week. For some reason it is very slow about writing to the screen,
even for native win32 console applications. I did some tests and discovered that
I can avoid the problem by writing directly to video memory. The next version of
DOS Rogue Clone will have an option to do this. I've played DOS Rogue Clone on
computers running Windows 3.1, 95, and 98 (and DOS, of course) without any
problems.
30 December 2002
I spent a long time looking at the NetBSD, FreeBSD, and OpenBSD versions of
rogue clone, and have just finished applying most of their modifications to DOS
Rogue Clone. Despite a couple of vast sweeping re-writes, very little has
changed externally.
25 December 2002
After playing rogue on a few computers besides my own, I have come to the
conclusion that this program has performance issues when run under Windows. I
will look into it.
21 December 2002
I found the source code for Rogue Clone version I in Google's archives of
net.sources.games (parts
1,
2,
3,
and
4).
I also came across some
usenet
posts Tim Stoehr once made about how frustrating and addictive rogue is.
This one, in
particular, made me laugh.
20 December 2002
I am releasing
DOS
Rogue Clone v2.0.1. This version fixes a bug that could cause the game to
crash if a monster gets killed by dragonfire, and it fixes the broken screen
effects for wands of cold and wands of fire.
1 December 2002
I'm finally finished porting Rogue Clone version III to DOS. This version has
the ? and / help commands, the options command, the shell command, and the
passgo option. Wands of confuse monster and sleep have been removed from the
game. Scrolls of confuse monster and wands of fire, cold, and drain life have
been added.
23 November 2002
I have been distracted for the past few weeks trying to make savescumming
impossible in DOS Rogue Clone. I came close but couldn't figure out how to get
around the fact that defragging your hard drive would invalidate your savefiles.
Anyway, here's a new version of
Rogue Clone version
II. The only real difference from the previous release is that Tim Stoehr's
name is now prominently displayed.
29 October 2002
I found the BSD distribution I was looking for on the Budapest University of
Technology and Economics ftp server.
Happily, the Rogue Clone III sources are in it.
28 October 2002
FreeBSD,
NetBSD, and
OpenBSD
each have their own separately evolving versions of Rogue Clone version III, and
there may be others as well. The common ancestor of all these divergent versions
appears to be the Rogue Clone from the last BSD distribution to come out of
Berkeley: 4.4BSD-Lite, Release 2. I will try to find this version and port it to
DOS. If you really like UNIX, you might enjoy reading about the
history
of BSD and its family tree.
22 December 2001
I just found out that there is a Rogue Clone version III. Oh well.
19 December 2001
I've finished porting Rogue to DOS. I got rid of login names and lots of other
UNIX stuff and added numeric keypad movement commands. Don't worry, if you
really like moving around with HJKLYUBN, those keys still work.
7 December 2001
I've started porting Rogue to DOS. It compiles and runs without too many
problems using DJGPP, but I'm also trying to get it to work with Watcom C
version 7.0 (an old real mode compiler). It just seems wrong to have a DOS
version of Rogue that won't run on a 286.
5 December 2001
I downloaded the
source
code for Tim Stoehr's Rogue 5.3 clone Version II and applied the first two
patches. The third patch only adds VMS support.